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Computer science in sport - sports science. Computer science in sport is an interdisciplinary discipline that has its goal in combining the theoretical and p ..



                                     

Computer science in sport

Computer science in sport is an interdisciplinary discipline that has its goal in combining the theoretical and practical aspects and methods in the field of Informatics and sport science. The main emphasis of the interdisciplinarity is placed on the application and use of computer, but also mathematical techniques in sport science, aimed at support and development of theory and practice in sport. Why computer science has become an important partner for sport science is mainly connected with "the fact that the use of data and media, design of models, the analysis of systems etc. increasingly requires the support of suitable tools and concepts that have been developed and implemented in the field of computer Sciences."

                                     

1. Historical note. (Историческая справка)

Back in history, computers in sports were used for the first time in the 1960-ies, when the main purpose was to accumulate sports information. Databases were created and expanded in order to start the documentation and dissemination of publications Like articles or books that contain all kinds of knowledge relevant to sports science. Until the mid-1970s and the first organization in this area called Iasi International Association for sports information was formally established. Congresses and meetings were organized more often for the purpose of standardization and rationalization of sports documentation. Because at that time this area was clearly less computer-centric, professionals to talk about sports, not sports Informatics at the mention of the beginning of this science.

Based on the progress of computer science and the invention of more powerful hardware in the 1970-ies, as well as the Real history of computer science in sport began. It was also the first time the term was officially used and the beginning of a very important evolution in sports science.

In the early stages of this area statistics on biomechanical data, as different kinds of troops or rate, plays an important role. Scientists have begun to analyze sports games, collecting and looking at these values and opportunities in order to interpret them. Later, with the continuous improvement of computer technology - in particular, the speed of the microprocessor – a new scientific and computing paradigms, which have also been integrated into computer science in sport. Specific examples of modeling and simulation, and pattern recognition, design and sports data.

The result of this development, the term computer science in sport was added to the encyclopedia of sports science in 2004.

                                     

2. Research areas. (Научные направления)

The importance and strong influence of computer science as an interdisciplinary partner for sport and sport science is mainly confirmed by the research activities in computer science in sport. Following his concept, therefore, of particular interest:

  • Modeling. (Моделирование)
  • Interactive modeling, animation, etc.
  • Presentation. (Презентация)
  • Processing and obtaining data.
  • Database and expert systems.

On the basis of the field from above, the main areas of research in the field of computer science in sport, in particular, include:

  • Sports equipment and technology.
  • Training and coaching. (Обучение и коучинг)
  • Ubiquitous computing in sports.
  • Documentation. (Документация)
  • Multimedia and Internet. (Мультимедиа и интернет)
  • Education. (Образование)
  • Biomechanics. (Биомеханика)
  • Computer software, equipment in sport.
                                     

3. Research communities. (Научно-исследовательских сообществ)

A clear demonstration of the evolution and spread in the direction of computer science in sports is the fact that today people doing research in this field around the world. Since 1990-ies many new national and international organizations regarding the topic of computer science in sport was established. These associations regularly organize conferences and seminars to disseminate and exchange scientific knowledge and information on all topics concerning related subjects.

                                     

3.1. Research communities. Historical overview. (Исторический обзор)

As a first example, in Australia and New Zealand scientists have created MathSport group of ANZIAM, the Australian and New Zealand industrial and applied mathematics, which since 1992, meets once in two years, originally under the name "Mathematics and computers in sport conferences", and now "MathSport". The main topics mathematical models and computer applications in sports, as well as coaching and teaching methods based on information technology.

The European community is one of the leading engines of the appearance on the field. Some seminars on this topic were successfully organized in Germany since the end of 1980-ies. In 1997 the first international meeting on computer science in sports held in Cologne. The main objective was the dissemination and sharing of applications, ideas and concepts application of computers in sports, which should also contribute to the creation of internationalization and, consequently, to stimulate scientific research in this area.

Since then, such international symposia took place every two years across Europe. As the first conference was a resounding success, it was decided to go further and Fund the organization was a logical consequence. This step was made in 2003 when the international Association of computer science in sports IACSS was created in the 4th International Symposium in Barcelona, when the Professor jürgen Perl was also chosen as the first President. A few years ago, the first international electronic journal on the subject international journal of computer science in sport was already released. Internationalization is especially confirmed by the fact that three conferences have already been held outside Europe - in calgary, Canada in 2007, Canberra, Australia in 2009 and Shanghai in 2011. During the Symposium in calgary in addition, the position of the President has changed - he was appointed Professor Arnold Baca, who was re-elected in 2009 and 2011. The following symposia on computer science in sport happened in Europe in Istanbul, Turkey in 2013 and in Loughborough in the UK in 2015. In 2017 hosted the 11th Symposium on computer science in sport, Konstanz, Germany. During a conference in Istanbul, Professor Lames Martin was elected President of IACSS. He was re-elected in 2015, 2017 and 2019. 12th international Symposium computer science in sport was held in Moscow from 8 to 10 July 2019:



                                     

3.2. Research communities. National organization. (Национальная организация)

In addition to international organizations, above, currently, the national Association on computer science in sports there is, if available, web addresses are also given:

  • Austrian Association of computer science in sport -.
  • Indian Federation of computer science in sport -.
  • The British Association of computer science in sport and exercise.
  • Portuguese Association computer science in sport.
  • Turkish Association of computer science in sport.
  • Russian Association of computer science in sport -.
  • Chinese Association of computer science in sport.
  • The Swiss Association of computer science in sport SACSS -.
  • Section computer science in sport of the German Association of sport science in Germany.
  • Croatian Association of computer science in sport.

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