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Traveller Adventure 5: Trillion Credit Squadron

Trillion Credit Squadron is an adventure which involves squadrons of starships in combat rather than individual characters adventuring on worlds or aboard ships.

                                               

Traveller Adventure 6: Expedition to Zhodane

William A. Barton reviewed Expedition to Zhodane in The Space Gamer No. 47. Barton commented that "while not as exciting as a situation as, say, Twilights Peak was, Expedition to Zhodane should prove sufficient for several sessions of intriguing ...

                                               

Traveller Adventure 7: Broadsword

William A. Barton reviewed Broadsword in The Space Gamer No. 52. Barton commented that Broadsword should prove an enjoyable Traveller adventure, especially to players who are militarily-inclined."

                                               

Traveller Adventure 8: Prison Planet

William A. Barton reviewed Prison Planet in The Space Gamer No. 59. Barton commented that "Overall, Prison Planet is a different and complete enough adventure that all referees should be able to find it useful, even if only used in part."

                                               

Traveller Adventure 9: Nomads of the World-Ocean

Traveller Supplement Adventure 9: Nomads of the World-Ocean is a 1983 role-playing game adventure for Traveller published by Game Designers Workshop.

                                               

Traveller Adventure 10: Safari Ship

Stephen Nutt reviewed Adventure 10: Safari Ship for Imagine magazine, and stated that "The main strength of this scenario is its twist. What begins as a quite straightforward hunting adventure ends as a novel and unique Traveller experience. Play ...

                                               

Traveller Adventure 11: Murder on Arcturus Station

Traveller Supplement Adventure 11: Murder on Arcturus Station is a 1983 role-playing game adventure for Traveller published by Game Designers Workshop.

                                               

Traveller Adventure 12: Secret of the Ancients

Secret of the Ancients is an adventure which sends the player characters on a search through the Regina subsector for signs of the long-dead race called the Ancients.

                                               

Traveller Adventure 13: Signal GK

Signal GK is an adventure involving political intrigue, defections, secret agents, and electronic intelligence, in which the player characters must facilitate the defection of an eccentric researcher to the Imperium.

                                               

Traveller Double Adventure 1: Shadows/Annic Nova

Shadows/Annic Nova is a double adventure providing two separate scenarios which each begin with a list of pre-generated characters, equipment and introductory material.

                                               

Traveller Double Adventure 2: Mission on Mithril/Across the Bright Face

Traveller Double Adventure 2: Mission on Mithril/Across the Bright Face is two role-playing game adventures for Traveller published by Game Designers Workshop in 1980.

                                               

Traveller Double Adventure 3: Death Station/The Argon Gambit

Traveller Double Adventure 3: Death Station/The Argon Gambit is a package of two role-playing game adventures for Traveller published by Game Designers Workshop in 1981.

                                               

Traveller Double Adventure 4: Marooned/Marooned Alone

Marooned/Marooned Alone is an adventure in which the adventurers attempt to travel by foot across the wilds of the planet Pagliacci in the Solomani Rim, facing the dangers of harsh weather, dangerous country, and relentless pursuit.

                                               

Traveller Double Adventure 5: The Chamax Plague/Horde

Traveller Double Adventure 5: The Chamax Plague/Horde is a pair of adventures published by Game Designers Workshop in 1981 for the science fiction role-playing game Traveller.

                                               

Traveller Double Adventure 6: Divine Intervention/Night of Conquest

Traveller Double Adventure 6: Divine Intervention/Night of Conquest is a 1982 role-playing game adventure for Traveller published by Game Designers Workshop.

                                               

Uragyadn of the Seven Pillars

Uragyadn of the Seven Pillars is adventure set on the planet Vahjdi in the Far Frontiers sector, on a tidal-locked planet with a small habitable stretch of desert land, and the adventure centers on the attempts of a small group of hired mercenari ...

                                               

After Midnight (adventure)

After Midnight is a scenario for the Advanced rules. Theres a gang war underway in New York, and both sides are using supervillains and some of Marvels monster characters. Its up to the heroes to stop it before it gets out of hand.

                                               

All This and World War II (adventure)

All This and World War II is a scenario for the Advanced rules, first in a trilogy. An alien spaceship crash-lands in Nazi Germany, enabling Hitler and the Red Skull to use its advanced technology to send storm troopers up and down the time strea ...

                                               

The Breeder Bombs

The Breeder Bombs is a scenario pitting the X-Men against Magneto, who has planted four dirty radioactive bombs that the heroes must deactivate before they go off. The Breeder Bombs has the players taking the parts of the Uncanny X-Men, attacked ...

                                               

Cats Paw (adventure)

Cats Paw is a scenario set in Canada featuring Alpha Flight vs. The Leader and his minions. Cats-paw includes a sixteen-page adventure, character cards alpha flight, a large sheet of card, and stats of the heroes on the inside cover. The plot-an ...

                                               

Flames of Doom

MX4 Flames of Doom was written by David "Zeb" Cook, with a cover by John Statema and Jerry Ordway, and was published by TSR, Inc., in 1987 as a 32-page book, a large color map, and an outer folder.

                                               

Murderworld!

Murderworld! is a scenario in which the villain Arcade lures the Fantastic Four into his amusement park, a twisted playground for assassination. Murderworld involves the Fantastic Four with the super-villain Arcade, who attempts to lure them out ...

                                               

Mutating Mutants

MLBA1 Mutating Mutants was written by Bruce Nesmith, with a cover by Jeff Butler, and was published by TSR, Inc., in 1990 as a 32-page book and an outer folder.

                                               

Night Moves (adventure)

Night Moves is a scenario for the Advanced rules. The gang war gets out of hand as it moves into Chinatown, involving the Si Fan assassins and the Silver Samurai.

                                               

Reap the Whirlwind (adventure)

MX3 Reap the Whirlwind was written by Caroline Spector and Warren Spector, and was published by TSR, Inc., in 1987 as a 32-page book, a large color map, and an outer folder.

                                               

Secret Wars (adventure)

Secret Wars is a scenario describing the "Secret Wars", conflicts between heroes and villains in another dimension. It is based on the notorious comic-book series of the same name. Based on Jim Shooters Secret Wars mini-series from Marvel Comics, ...

                                               

Secret Wars II (adventure)

Secret Wars II is a supplement covering the plot and locations of the "Secret Wars II" comic series, with up-to-date statistics for all heroes and villains involved, including the Beyonder. In Secret Wars II, Beyonder, which was the universe, unt ...

                                               

Thunder Over Jotunheim

Thunder Over Jotunheim is a solo scenario featuring the "Magic Viewer" system whereby secret information is revealed to the player who reads it through tinted lenses. Thor goes on a quest to the land of the giants, where he must foil a plot by Lo ...

                                               

Time Trap (adventure)

Time Trap is a scenario in which the Avengers must travel through time to prevent the destruction of the Earth. Villains include Dragon Man, the Grey Gargoyle, and the Super-Skrull. In the Time Trap, six of the Avengers fight Kang, a time-travell ...

                                               

The Weird West

The Weird, Weird West is a scenario for the Advanced rules in which the heroes discover that time is breaking down, and famous personages from history are converging on 1870: Napoleon, Genghis Khan, Alexander the Great, and more.

                                               

The X-Potential

The X-Potential is a campaign setting for the Advanced rules that describes the alternate future setting of the MX series, covering the society, technology, important NPCs, the Mutant Affairs Committee, McGrafton Industries, and the Mutant Resett ...

                                               

Battle Above the Earth

Battle Above the Earth is an adventure that leads the superheroes to a battle on the monstrous Space Station One, in orbit above Earth, to prevent a ruthless group of supervillains from turning the planet over to the reptilian Logrellians.

                                               

Crisis at Crusader Citadel

Crisis at Crusader Citadel was a 1982 introductory module written by Jeff Dee and Jack Herman for the Villains and Vigilantes role playing game released by Fantasy Games Unlimited.

                                               

The Dawn of DNA

The Dawn of DNA is an adventure scenario that pits superheroic player characters against the insidious Doctor DNA and his European supervillain flunkies, the Errants.

                                               

Death Duel with the Destroyers

Death Duel with the Destroyers is the first adventure published by FGU for Villains & Vigilantes, and represents the first battle between a group of superhero player characters and the mysterious Dr. Apocalypse, a super-scientific villain.

                                               

Devils Domain

William A. Barton reviewed Devils Domain in Space Gamer No. 76. Barton commented that Devils Domain is an excellent adventure for V&amp,V superhero action. With the proper conversions, itd serve admirably as a scenario for Champions, Superworld, ...

                                               

FORCE (Villains and Vigilantes)

FORCE is an adventure in which a deadly viral culture and a nuclear bomb have been stolen from the army by a supervillain group known as The Force, and unless they are paid a ransom in diamonds, the bomb will be detonated somewhere in the United ...

                                               

From the Deeps of Space

Craig Sheeley reviewed From the Deeps of Space in Space Gamer No. 72. Sheeley commented that "a beautiful adventure. It can be translated to any other superhero roleplaying system, too, the plot is that great. With a name like From the Deeps of S ...

                                               

The Island of Doctor Apocalypse

The Island of Doctor Apocalypse picks up where Death Duel with the Destroyers ended: The Destroyers have been defeated by the forces of good, but the threat of Dr. Apocalypse to destroy selected U.S. cities unless Manhattan Island is evacuated an ...

                                               

To Tackle the T.O.T.E.M.

To Tackle the T.O.T.E.M. is an adventure that involves a clash between the heroes and genetically-altered supervillains under the control of the international conspiracy known as TOTEM, run by the mysterious Purple Mask.

                                               

Broken Tree Inn

After GDWs Traveller game, the next of Judges Guilds licenses with companies other than TSR was for Chaosiums RuneQuest. These books were centered on adventures from the start. Their first publication was Rudy Krafts Broken Tree Inn 1979, a notab ...

                                               

Duck Pond (Judges Guild)

                                               

Legendary Duck Tower

Forrest Johnson reviewed Duck Tower in The Space Gamer No. 29. Johnson commented that Duck Tower is a wonder and a marvel, a priceless adventure for anyone who likes Runequest." William Fawcett considered Duck tower in the Dragon #44. Fawcett com ...

                                               

Amycus Probe

Amycus Probe is an adventure that concerns the investigation of an alien installation discovered on the undeveloped planet Amycus in the Osiris Deep subsector.

                                               

Corsairs of the Turku Waste

Corsairs of the Turku Waste is an adventure that takes place in the Gateway Quadrant, with an area in the Crucis Margin mapped as the primary location, though other Gateway locations are suggested as well.

                                               

Darkling Ship

Darkling Ship is the third adventure in the Border Prowler series, following Amycus Probe and Rogue Moon of Spinstorme, and concerns the search for and discovery of a 25 million-ton generation ship by the crew of the commando transport, Hrunta.

                                               

Darthanon Queen

Darthanon Queen is set of three scenarios, each taking place aboard the disabled Type M subsidized merchant, The Darthanon Queen, with the objective of the player characters to salvage the ship and rescue the passengers.

                                               

Doom of the Singing Star

William A. Barton reviewed Doom of the Singing Star in The Space Gamer No. 46. Barton commented that "While there are several good points about Doom of the Singing Star, the lack of planning behind the deck plans coupled with the high price of th ...

                                               

Drakne Station

Drakne Station involves an alien research station constructed in the center of a huge asteroid, two miles long by half a mile thick, armed with anti-matter guns, defended by laser-equipped security robots, shock traps, and possibly survivors of a ...

                                               

Marooned on Ghostring

Marooned on Ghostring is an adventure that takes place in the fourth sector of Judges Guilds Gateway Quadrant, in which the player characters are marooned on Ghostring until they can repair their spacecraft, damaged in misjump.